MOCK UPS 101 : GHOSTBUSTERS
Wednesday, February 26, 2014 at 11:50PM
Secretbase in Miscellaneous, mock ups

So it's been the longest time since I updated the the blog, but rest assured, that's really because we're just so very busy with our latest game. It's almost done now, and will be revealed real soon... But today's update has nothing to do with that though.

Today's post is about Harold Ramis (AKA Egon Spengler), who passed away earlier this week. Like every other 80s kids, Ghostbusters were one of the icons that defined our childhood, so I took some time off work to make a little mock up as a tribute, both to Harold Ramis and my childhood.

 

The only Ghostbuster game I played as a kid was the one on Sega Genesis, which according to the Nerd, turns out to be the better one. So that being the case, I tried designing it based on the idea of making it a 2D shooting platformer. I wanted a little twist and turn for the game, so I added a few elements of other games...

Anyway, a little explaination of how I envision the game to be.

 

That's the basic gameplay loop of the game... Pretty much a Ghostbuster, Dead Rising and Risk of Rain mega smash up. But then again, what good is a Ghostbuster game without a little Proton action? So here's a little break down of what I imagine combat to be like.

 

 

The idea of the Proton Pack combat is inspired by 2 games, Alan Wake and Drill Dozer. Both game features this mechanics that sort of binds you to one enemy at a time, while keeping en eye out for incoming attacks. On top of that, there's also the satisfaction when you finally break the cast/shield, which is to be applied to the sensation of destorying the skull, and finally capturing the ghost.

That's about all for the core mechanics so far. Of course, there's lots of things to be done, like how we can set up different puzzle that makes use of the proton pack to solve. How can player use slimer as a pet. The different gadget from the show, and so much more.

The Ghostbuster universe is filled with so much good stuff, there's just so much possibility to a game like this. Maybe if enough people like the idea, I can perhaps make a little prototype and try to pitch it to whoever owns the IP.

Article originally appeared on secretbase.com.sg (http://www.secretbase.com.sg/).
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